You immediately order a crash dive to 120 meters. A massive fireball goes up: you hit right in the engine room. BANG!! A flash and a massive plume of water explodes into the air as the target ship rocks and shivers under the shockwaves. The searchlight swings through the darkness, searching for you. You really should be diving to escape the warship but you can't take your eyes from the target. Hurriedly you open the next tube and fire another torpedo. The targets warship escort veers around a searchlight pierces the dark. A minute passes as the torpedo shoots towards the target and. You open the torpedo tube, hold your breath, and fire. Determine the vessel is indeed an enemy target. Then plan an interception route, staying far enough away to not be detected but close enough to keep tab on them either by binoculars or by dipping under and listening on the hydrophone. No, you need to take the target's bearings, time it, take it again, and thus calculate their course. So you can't just beeline it to a target and torpedo it from underwater. They're submersibles capable of submerging for up to 24 hours but hardly at peak performance when submerged: slow and blind. So catching your target unawares is crucial.īut uboots aren't true submarines. Even when fired a torpedo will often take so long to hit a target that if the target gets wise to what's going on, a small course correction on their part will lead to a miss. Torpedoes are slow and unreliable and lining them up with a target requires you to calculate, estimate, and guess a lot of things about them (or just turn off manual targeting). Their deck guns are useless for anything more than picking off single unarmed ships most engagements will demand a torpedo. Uboot tactics depend entirely on stealth. But for a less punishing experience you can have the external camera turned on and have it aid you in your situational awareness.Ĭountless options like that let you navigate the game/sim spectrum.īut for all its compass angles, knots, wind speed meters, crew assignment, fuel gauges, I don't think I would describe the game as a sim. This is super restrictive and difficult but also very immersive. For example, you can turn off the option for an external camera which allows you to admire your uboot smashing through the rolling waves which means that when submerged, you are, as actual uboots were, "almost blind", dependent solely on your hydrophone operator listening to rotors to know what ships around you are doing. You can costumize how much of a "game" and how much of a "sim" you want SH3 to be. What is Silent Hunter 3? Ostensibly SH3 is a simulation game which simulates the operation of a German uboot throughout the Second World War.Īnd this is true. I've been playing Silent Hunter 3, and while I'm at it I should say I've been playing a super expansive mod of Silent Hunter 3, The Grey Wolves expansion mod. Please use flair to display what games you’re currently playing, not a punch line, username, tag, URL, or signature. New, mobile-friendly spoilers can be posted using the following formatting: Want to play online in a dead gaming community? We expect you to know these rules before making a post. Please click here to see our current rules. We no longer maintain our posting rules in Old Reddit. Join our Discord Join our Steam Group Posting Rules Whether it's price, waiting for bugs/issues to be patched, DLC to be released, don't meet the system requirements, or just haven't had the time to keep up with the latest releases. A gaming sub free from the hype and over saturation of current releases, catering to gamers who wait at least 12 months after release to play a game.
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